Wearable Computing (1995-2000)

Personal Background

In 1994 I first met Thad Starner and his wearable computer (Lizzy) in a coffee shop. Meeting him again a few months later I showed him the wearable computer I had built, and he invited me to join him (and the other members of the Borg) as a graduate student at the MIT Media Lab.

Overview

This early pioneering work in wearable computing from 1995-2000 explored the fundamental integration of computation and electronics into clothing and accessories. The research helped establish foundational approaches to wearable technology and influenced subsequent developments in the field.

Technical Developments

Hardware Integration

Software Systems

Media

Wearable Computing
Early Wearable Systems
Early wearable computing systems and prototypes

Research Impact

Legacy Projects

This early work led to numerous subsequent developments:

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